Critical Thoughts
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Exploring big ideas and connecting through gaming, fantasy, and geek culture
Luck is a Lie. Roll High or Die Trying.
Stop Blaming the Dice—The Game Is Rigged for Those Who Play You roll the dice. You fail. You call it bad luck. You try something new. You stumble. You say...
Use Your Enemies as Assets
The Attack is Coming. Good. Your enemies conspire against you. They whisper, they undermine, they wait for your misstep. Good. That doesn’t make you a victim. That makes you a...
Not All Treasure is Worth Keeping
You Thought You Had the Treasure The dungeon didn’t scare you. Because you had treasure. Your pack was full—glistening gold, enchanted gear, relics of hard-fought battles. Proof that you had...
The Dungeon Was Built Around You
You Wake Up in a Dungeon At first, you’re not afraid. You run your hands over the cold stone walls. Sturdy. Well-made. A fortress. The air is damp, torches flicker...
The True Power of a Wizard—In Storytelling and ...
I was lost. Not in some grand, adventurous way—like a hero wandering through an enchanted forest. No, I was lost in the worst way possible: stuck in the same tired...
What My Failures in D&D Taught Me About Life
I spent months preparing to be a Dungeon Master. I wasn’t just excited—I was obsessed. Every free moment, I dove into the Player’s Handbook, dissecting it like it held the...
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